Output list
Journal article
Deceptive algorithms in games: A systematic literature review
Published 01/2026
Entertainment computing, 56, 1 - 14
This systematic literature review examines the evolving landscape of deception in video games and artificial intelligence (AI). The integration of deceptive strategies in AI, particularly within gaming environments, represents a growing area of interest with significant implications for both gameplay and broader applications, such as cybersecurity. Through a systematic review of 97 papers, 79 were excluded after introduction analysis revealed focus on deception outside gaming contexts (e.g., advertising, propaganda, movement detection), leaving 18 papers directly applicable to game-based deception. Of these 18, 61% provided formal or contextual definitions while 39% relied on assumed understanding. The review categorizes the current body of research into three primary areas: definitions of deception, methods for implementing and mitigating deception, and the frameworks used to analyze these strategies. The review highlights the diversity in the conceptualization of deception, ranging from formal definitions grounded in game theory, to more context-specific operational definitions. Key models such as signaling games (information asymmetry scenarios), Stackelberg games (leader–follower dynamics), and hypergames (perception-based interactions) are explored alongside AI-driven approaches like reinforcement learning (trial-and-error learning) and generative neural networks, which simulate and detect deception in complex environments. The review identifies significant gaps in the standardization of definitions and the practical implementation of deceptive strategies, calling for further interdisciplinary research to address these challenges. The ethical implications of deploying deceptive AI systems are discussed, emphasizing the need for comprehensive frameworks that balance innovation with responsible usage. Future research must prioritize the standardized definitions and interdisciplinary collaboration across ethics, law, and social sciences to address the expanding applications and ethical implications of deceptive AI technologies.
Journal article
Space Medicine Meets Serious Games: Boosting Engagement with the Medimon Creature Collector
Published 08/07/2025
Multimodal technologies and interaction, 9, 8, 80
Serious games that integrate educational content with engaging gameplay mechanics hold promise for reducing cognitive load and increasing student motivation in STEM and health science education. This preliminary study presents the development and evaluation of the Medimon NASA Demo, a game-based learning prototype designed to teach undergraduate students about the musculoskeletal and visual systems—two critical domains in space medicine. Participants (n = 23) engaged with the game over a two-week self-regulated learning period. The game employed mnemonic-based characters, visual storytelling, and turn-based battle mechanics to reinforce medical concepts. Quantitative results demonstrated significant learning gains, with posttest scores increasing by an average of 23% and a normalized change of c = 0.4. Engagement levels were high across multiple dimensions of situational interest, and 74% of participants preferred the game over traditional formats. Qualitative analysis of open-ended responses revealed themes related to intrinsic appeal, perceived learning efficacy, interaction design, and cognitive resource management. While the game had minimal impact on short-term STEM career interest, its educational potential was clearly supported. These findings suggest that mnemonic-driven serious games like Medimon can effectively enhance engagement and learning in health science education, especially when aligned with real-world contexts such as space medicine.
Journal article
Thermal Constraints on Energy Balance, Behaviour and Spatial Distribution of Grizzly Bears
Published 2021
Functional Ecology
Journal article
A Review of Local Outlier Factor Algorithms for Outlier Detection in Big Data Streams
Published 2021
Big Data and Cognitive Computing, 5, 1, 1
Journal article
Autonomous Navigation Of Forest Trails By An Industrial-Size Robot
Published 2013
Transactions of the ASABE, 56, 4, 1273 - 1290
Journal article
Maximizing microbial degradation of perchlorate using a genetic algorithm: Media optimization
Published 2012
Journal of Biotechnology, 157, 1, 189 - 197
Journal article
Published 2012
Molecular Ecology Resources, 12, 6, 1079 - 1089
Journal article
Evolutionary Dynamics of Tag Mediated Cooperation with Multilevel Selection
Published 2011
Evolutionary Computation, 19, 1, 25 - 43
Journal article
Published 2007
Microbial Ecology, 53, 4
Journal article
Stochastic optimization of a biologically plausible spino-neuromuscular system model
Published 2007
Genetic Programming and Evolvable Machines, 8, 4, 355 - 380