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Terry Soule

Professor, Computer Science, College of Engineering, University of Idaho

Biological Science  Bioinformatics  Computer Science  Procedural Generation  Game Development  Machine Learning  Artificial Intelligence

Output list

Conference poster

by Landon WrightBarrie RobisonSamantha HeckTerence Soule and Spencer Gomez

Published 01/01/2017

This poster describes our approach to procedurally generating video game creatures through the evolution of digital genomes. The creature genomes are modeled in the Unity game engine using floating point variables to represent genes. The genetic values are then used to calculate game specific traits that can be tied to fitness functions during game design.

Conference poster

by Samantha HeckBarrie RobisonSpencer GomezLandon Wright and Terence Soule

Published 01/01/2017

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