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King Spud Has Been Kidnapped: Using the Mystery Genre and Serious Games to Teach Information Literacy to Undergraduate Students
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King Spud Has Been Kidnapped: Using the Mystery Genre and Serious Games to Teach Information Literacy to Undergraduate Students

Celia Hagey
The journal of creative library practice
07/03/2026

Abstract

information literacy lateral reading serious games instruction workshop mystery undergraduate students

This article details an instructional academic librarian’s experience designing and teaching a mystery-themed information literacy workshop entitled “Mystery at the U of I Library.” The workshop is a form of game-based teaching known as a serious game. Serious games have been documented in scholarly writing since 1970 and implemented in educational settings ranging from elementary schools, high schools, and universities, using creative designs such as role-play games, card games, and video games. Educators in the fields of mathematics, science, and healthcare have published case studies on their use of mystery-based serious games, but representation of mystery-based games to teach information literacy is sparse. This article contributes insights on the value of creating a mystery-based information literacy workshop for undergraduate students at a mid-size public university, describing the author’s design process, experience teaching the workshop, and professional growth throughout the whole process. Other instructional librarians will find recommendations and advice for implementing their own mystery-based workshop. Overall, the workshop engaged students and revealed areas where students continue to struggle with information literacy skills, while stretching the author’s imagination and instructional ability.

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