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Unity3d Procedural Terrain
Dataset

Unity3d Procedural Terrain

EPSCoR MILES, University of Idaho, Idaho EPSCoR
05/12/2015

Abstract

tool
This tool contains a static ProceduralTerrain class for building Unity Terrain's with a bump mapped basemap texture (no detail maps). The ProceduralTerrain class also includes functionality for building a Texture2D normalmap from a 2d array of surface heights. The class a static method for reading a single channel 32bit Geotiff to a 2d array of floats. See the ProceduralTerrain\Tests\tests.unity scene for usage.
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