Abstract
This tool contains a static ProceduralTerrain class for building Unity Terrain's with a bump mapped basemap texture (no detail maps). The ProceduralTerrain class also includes functionality for building a Texture2D normalmap from a 2d array of surface heights. The class a static method for reading a single channel 32bit Geotiff to a 2d array of floats. See the ProceduralTerrain\Tests\tests.unity scene for usage.