Abstract
CubicYFcolormapShader_*.unitypackage contains a prefab of a Quadwith a customized shader capable of reading single channel float32 geotiff datasets and applying a colormap with monotonically increasing luminance. Internally the shader normalizes the float data to between 0 and 1 based on the Min Value and Max Value fields specified in the inspector. The example depicts Normalized Difference Vegetation Index maps with a range of -1 to 1 so these values are specified as the Min and Max values respectively.