Abstract
What makes a viewer's experience more fun? How elements of design associated with behaviors inside a game can help reinforcing (or can be distractions) for the player's experience? This talk covers the exploration of relationships between play, design and interaction. The presentation covers the creation of basic games and observations of the viewer's experience playing interactive prototypes. The demos presented during the talk show how small changes of the game mechanics can change a game scenario. A few 2D and 3D games demos created by students and professionals will be played live with the participation of the audience.