Abstract
The Virtual Watershed Client, built using the Unity game engine, provides a tool that allows researchers, students, and others to observe and analyze geospatial datasets and theoretical model data acquired from the Virtual Watershed Platform. The Virtual Watershed Platform is used as a service to acquire data that is used by the Virtual Watershed Client to create terrain, satellite imagery, shapes, and model data. A detailed design and the current implementation of this Virtual Watershed Client will be discussed in this paper.