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Procedural Generation of Video Game Creatures Using Evolution of Digital Genomes
Conference poster

Procedural Generation of Video Game Creatures Using Evolution of Digital Genomes

Landon Wright, Barrie Robison, Samantha Heck, Terence Soule and Spencer Gomez
figshare
01/01/2017

Abstract

This poster describes our approach to procedurally generating video game creatures through the evolution of digital genomes. The creature genomes are modeled in the Unity game engine using floating point variables to represent genes. The genetic values are then used to calculate game specific traits that can be tied to fitness functions during game design.

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