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Creating Interactive 3D Actors and Their Worlds
Book

Creating Interactive 3D Actors and Their Worlds

Jean-Marc Gauthier
Morgan Kaufmann
2001

Abstract

Computer animation is a cornerstone of the computer game and film industries, and it plays a growing role in scientific research and corporate communications as well. Increasingly, the animation used in these areas requires specialized programming that enhances the functionality provided by commercial animation products. Interactive Digital 3D Actors offers readers expert tutorials that teach all the steps required to model, animate and deploy realistic 3D characters using LifeForms, Virtools and Deep Paint 3-D. The book teaches readers to perform key modeling and animation tasks using the tools provided by these applications. It also covers closely related topics such as building settings and broadcasting complete animations.
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supplemental Open Access

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